KOTOR II was critically acclaimed on its 2004 release, w ith weird and morally ambiguous characters who felt more at home in a Fallout game than the George Lucas-verse. But it didn't receive the same universal praise as its predecessor.įirm deadlines led to many bugs, and complaints that the story felt “unfinished.” Its plot wrapped up very quickly and ended on a mysterious cliffhanger modders later discovered entire storylines that were included on the disc but had not been implemented. Most players assumed that KOTOR II would remain an unpolished gem unless Obsidian was able to revisit it and fill in some of the gaps.